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Games Pipeline

active-development Game Development

Pipeline-based game development exploring AI-generated games. Active projects include Slime Survivor, WW2 Gacha, AFK Gacha, and autonomous game development experiments.

  • AI-generated .tscn scene files
  • Autonomous game development experiments
  • Multiple genres: survival, gacha, idle
Godot 4GDScriptClaude Code

Activity Timeline

  • UI/UX overhaul mapped across 9 phases and 8 screens; Phase 1 CSS started; GPT-5.4 audit remediation committed.

    Round 2 prioritization resolved 32 findings including design conflicts on roster filters, unit tabs, and pity meters. Phase 1 implementation underway in SettingsScreen.tsx, DevPanel.tsx, and index.css.

    featurerefactormilestone
  • Sprint 3 verified complete; 22-issue adversarial audit initiated for roadmap.

    17/17 tests passing, typecheck clean. BattleViewer autoplay, Spotlight FTUE with SVG masks, rarity glows all confirmed. Phase transitioned to gap-driven roadmap; GPT-5.4 design audit against AFK RPG conventions queued.

    milestonephase-change
  • Three critical gacha bugs identified; Sprint 1-2 scope defined, fixes not yet executed.

    Battle animations fail to populate after Start, new players begin with zero currency, and Stage 1 enemy power is too high for a one-pull team. Sprint 1-2 scoped around these three fixes plus onboarding; visual overhaul deferred to Sprint 3.

    bugfixblocked
  • Tic-tac-toe headless-first approach planned; gacha game Sprint 1 scoped.

    Tic-tac-toe redesigned for state injection testing with Kimi K2.5 opponent on React + Vitest stack, BALROG-validated. Gacha game queued three critical fixes: battle animation autoplay in AdventureScreen.tsx, starting currency 0→3000, Stage 1 enemy rebalance.

    architecturefeature
  • Consolidation audit: gacha project scattered across 4 clones with 419+ uncommitted files.

    Full consolidation path mapped to eliminate redundant copies and resolve data loss risk. Headless vitest coverage confirmed for active projects. Missing /games page in tier-3 logged as a gap.

    health-checkrefactor
  • ww2-gacha gallery bug traced: 216 entries rendering instead of 72.

    Three identical variant rows per character revealed as root cause — fullbodyVariant field exists but labels not displayed. Fix drafted to add variant labels in GalleryScreen.tsx lines 165–168; awaiting execution.

    bugfix
  • All game projects idle 11+ days. Health degraded.

    Slime-survivor last modified Feb 7, ww2-gacha Jan 3, project-bastion stalled without Godot project. No commits or state changes.

    daily